Probably the one saving grace in the gameplay is that you get to make your own little RPG style party of four characters that barring some mission specifics can be any combination of good or evil fighters, you could even take four cybermen if you really wanted to. Battle of Z combat puts players in one or two positions, either you're kicking ass or getting your ass kicked, there really isn't much middle ground to stand on.Īs the game progresses you start playing as the bad guys and things just go further off the rails. How long people actually played for could be determined by which side of the fight the are on. To their credit Bandai Namco has given players controls that are easily accessible and make what could be a daunting experience one you can just pick up and play. There is more to battle with these fights than just mashing a button but it doesn't always feel like it, more often than not it felt like you just want to do something more than bashing a button. You're just going to be doing the same mission you have been playing over and over for the last 20 years and every other Dragon Ball Z game that came before it. What made Dragon Ball Z were the standout over-the-top epic fights they were why we put up with those crap filler episodes, to see aliens throw punches faster than the speed of light when they werenÂÂ’t even in their final form. But when there is no local co-op in the fighting engine and you have to use a couple sensei beams it seems like Dragon Ball Z does little more than shoot a special beam cannon right to your heart. Creating a team with your favorite Dragon Ball Z characters to go and reenact all the epic battles we have been watching over and over since the nineties should be awesome, and getting to do this friends should be spectacular.